Our Team

[vc_row row_height_percent=”0″ override_padding=”yes” h_padding=”2″ top_padding=”5″ bottom_padding=”5″ back_color=”color-209320″ overlay_alpha=”50″ gutter_size=”4″ column_width_percent=”100″ shift_y=”0″ z_index=”0″][vc_column column_width_percent=”100″ gutter_size=”2″ style=”dark” overlay_alpha=”50″ shift_x=”0″ shift_y=”0″ shift_y_down=”0″ z_index=”0″ medium_width=”0″ mobile_width=”0″ width=”1/1″][vc_custom_heading heading_semantic=”h6″ text_size=”h6″ text_transform=”uppercase” text_color=”accent”][/vc_custom_heading][vc_row_inner limit_content=””][vc_column_inner column_width_percent=”100″ gutter_size=”2″ overlay_alpha=”50″ shift_x=”0″ shift_y=”0″ shift_y_down=”0″ z_index=”0″ medium_width=”0″ mobile_width=”0″ width=”4/12″][vc_custom_heading heading_semantic=”h3″ text_size=”h1″ text_color=”color-lxmt”]Meet Our Team[/vc_custom_heading][vc_empty_space empty_h=”2″ desktop_visibility=”yes”][vc_column_text]We enjoy your input which means we believe in outsourced game testing in order to produce the best final game with as little tweaks as possible upon release.[/vc_column_text][/vc_column_inner][vc_column_inner width=”6/12″][vc_column_text]In a world full of large game studios pushing out decent games every year, we look to add something new to the market by focusing on long term projects that show intense research and production time that becomes apparent in the final product. Resolute Games is a small, realism based game studio that focuses on action-thrillers. We work with high CPU platforms but our main platform we enjoy producing for is PC for its versatility and operating system capabilities.[/vc_column_text][/vc_column_inner][/vc_row_inner][vc_empty_space empty_h=”2″][vc_row_inner limit_content=””][vc_column_inner column_width_percent=”100″ align_horizontal=”align_center” gutter_size=”3″ overlay_alpha=”50″ shift_x=”0″ shift_y=”0″ shift_y_down=”0″ z_index=”0″ medium_width=”4″ mobile_width=”4″ width=”1/4″][vc_single_image media=”69″ caption=”yes” media_width_percent=”100″ media_ratio=”three-four” shape=”img-round” shadow=”yes” shadow_weight=”sm” shadow_darker=”yes” css_animation=”zoom-in” lbox_caption=”yes”][vc_custom_heading text_size=”h4″ text_color=”color-lxmt” sub_reduced=”yes”]Richard Ostara[/vc_custom_heading][vc_column_text css=”.vc_custom_1587413135349{margin-top: 2px !important;}”]Art Director[/vc_column_text][vc_single_image media=”76″ media_width_percent=”100″ media_ratio=”three-four” shape=”img-round” shadow=”yes” shadow_weight=”sm” shadow_darker=”yes” css_animation=”zoom-in”][vc_custom_heading text_size=”h4″ text_color=”color-lxmt”]Adrew Shaefer[/vc_custom_heading][vc_column_text css=”.vc_custom_1587418033651{margin-top: 2px !important;}”]Game Designer[/vc_column_text][vc_single_image media=”80″ media_width_percent=”100″ media_ratio=”three-four” shape=”img-round” shadow=”yes” shadow_weight=”sm” shadow_darker=”yes” css_animation=”zoom-in”][vc_custom_heading text_size=”h4″ text_color=”color-lxmt”]Dan Artez[/vc_custom_heading][vc_column_text css=”.vc_custom_1587418309363{margin-top: 2px !important;}”]Sound Designer[/vc_column_text][/vc_column_inner][vc_column_inner column_width_percent=”100″ align_horizontal=”align_center” gutter_size=”3″ overlay_alpha=”50″ shift_x=”0″ shift_y=”0″ shift_y_down=”0″ z_index=”0″ medium_width=”4″ mobile_width=”4″ width=”1/4″][vc_single_image media=”73″ media_width_percent=”100″ media_ratio=”three-four” shape=”img-round” shadow=”yes” shadow_weight=”sm” shadow_darker=”yes” css_animation=”zoom-in” animation_delay=”200″][vc_custom_heading text_size=”h4″ text_color=”color-lxmt”]Sam Romirez[/vc_custom_heading][vc_column_text css=”.vc_custom_1587413213257{margin-top: 2px !important;}”]Marketing & Community Manager[/vc_column_text][vc_single_image media=”107″ media_width_percent=”100″ media_ratio=”three-four” shape=”img-round” shadow=”yes” shadow_weight=”sm” shadow_darker=”yes” css_animation=”zoom-in” animation_delay=”200″][vc_custom_heading text_size=”h4″ text_color=”color-lxmt”]Anthony Duff[/vc_custom_heading][vc_column_text css=”.vc_custom_1587418075046{margin-top: 2px !important;}”]Gameplay Engineer[/vc_column_text][/vc_column_inner][vc_column_inner column_width_percent=”100″ align_horizontal=”align_center” gutter_size=”3″ overlay_alpha=”50″ shift_x=”0″ shift_y=”0″ shift_y_down=”0″ z_index=”0″ medium_width=”4″ mobile_width=”4″ width=”1/4″][vc_single_image media=”84″ media_width_percent=”100″ media_ratio=”three-four” shape=”img-round” shadow=”yes” shadow_weight=”sm” shadow_darker=”yes” css_animation=”zoom-in” animation_delay=”400″][vc_custom_heading text_size=”h4″ text_color=”color-lxmt”]Cindy Wu[/vc_custom_heading][vc_column_text css=”.vc_custom_1587413258267{margin-top: 2px !important;}”]Producer[/vc_column_text][vc_single_image media=”71″ media_width_percent=”100″ media_ratio=”three-four” shape=”img-round” shadow=”yes” shadow_weight=”sm” shadow_darker=”yes” css_animation=”zoom-in” animation_delay=”400″][vc_custom_heading text_size=”h4″ text_color=”color-lxmt”]Kris Williams[/vc_custom_heading][vc_column_text css=”.vc_custom_1587418111476{margin-top: 2px !important;}”]Animator[/vc_column_text][/vc_column_inner][vc_column_inner column_width_percent=”100″ align_horizontal=”align_center” gutter_size=”3″ overlay_alpha=”50″ shift_x=”0″ shift_y=”0″ shift_y_down=”0″ z_index=”0″ medium_width=”4″ mobile_width=”4″ width=”1/4″][vc_single_image media=”83″ media_width_percent=”100″ media_ratio=”three-four” shape=”img-round” shadow=”yes” shadow_weight=”sm” shadow_darker=”yes” css_animation=”zoom-in” animation_delay=”600″][vc_custom_heading text_size=”h4″ text_color=”color-lxmt”]John Raegan[/vc_custom_heading][vc_column_text css=”.vc_custom_1587413303852{margin-top: 2px !important;}”]Game Developer[/vc_column_text][vc_single_image media=”75″ media_width_percent=”100″ media_ratio=”three-four” shape=”img-round” shadow=”yes” shadow_weight=”sm” shadow_darker=”yes” css_animation=”zoom-in” animation_delay=”600″][vc_custom_heading text_size=”h4″ text_color=”color-lxmt”]Bo Torrence[/vc_custom_heading][vc_column_text css=”.vc_custom_1587418149332{margin-top: 2px !important;}”]Character Designer[/vc_column_text][/vc_column_inner][/vc_row_inner][/vc_column][/vc_row]